![]() ![]() Yet does Splitgate’s aversion to battle royale signal a turn in the tide for the worldwide phenomenon? Many of the biggest battle royale titles are looking to other avenues to expand and evolve the genre. The team were even asked about battle royale only to make a joking post on Twitter suggesting it would never happen. Whereas Splitgate doesn’t seem to have much interest. Modern multiplayer titles are so often focused on the grand scale: battle royale evolving worlds massive player counts and overcomplicated premises. With its mechanical and gameplay focus it feels refreshing when compared to many other popular shooters. But despite having the room for mastery, Splitgate is also entirely approachable to new players looking for a fun time. If Ubisoft commits to supporting and innovating this game, it COULD be a cod-killer.Splitgate, in that same manner, has that experimental flare, as players try to come to grips with the game’s cocktail of guns and portal. Overall, it's a fun game with lots of potential, and I look forward to the full release and its future. Most will jump to Battle Royale to fill that void, I don't know if that's the answer, Ubisoft already crashed and burned one BR (Hyperscape), but it definitely needs more drastically different game modes besides the 6v6 run and gun around an objective experience. It's still missing "something" to really solidify it as its own unique shooter. If that changes and COD is considered "good" again, this game will fizzle away, XDefiant's main draw can't just be capitalizing on another franchise's likely temporary setback. If XDefiant wants to stay relevant, regular and quality content releases is critical - and they can't just be a fun substitute for COD, much of this game's popularity is due to players' frustration and disdain for the newer COD experience. ![]() People have been calling this game a "COD Killer," but the same has been said for countless other games that have long since been abandoned and forgotten. ![]() the different characters in those factions are purely cosmetic and don't change the experience at all, it just gives off the illusion of more choicenwhile not changing anything. Otherwise factions feel kind of pointless and they may as well have just gone with a standard single hero selection with 2 abilities to choose from, because that's essentially what it already is, just chopped up into the arbitrary factions. Also, each "faction" only has 2 unique abilities + an ultimate to choose from? I hope that number is higher for the full release. Maybe Ubisoft is trying to save their other stronger factions for later updates? Never looks good when developers have to ration out the better content, though. The Dead-Sec and Libertad factions feel awkward from a narrative standpoint, I think Team Rainbow and modern Assassins would've been better starting choices. The beta alone had more maps than MW2 on launch, and the maps have character and iconism, however they're all appear to be from The Division universe and I would like to see locations from the other Ubisoft games as well. The core gameplay is simple but satisfying and is reminiscent of older call of duty games, with just enough hero shooter seaosoning to spice things up but not be overwhelming. ![]()
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